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| NSF | Human-Machine Interaction & Information Access | Budget Code: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The focus of research in the area of human-machine interaction and information access is to advance the underlying scientific knowledge and technologies for creating and inserting an intelligent service layer that will significantly broaden the base of information providers, developers, and consumers, while reducing the existing barriers to accessing and using information and computing resources for real world applications.
Work supported in this area includes:
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Demonstrated a prototype system capable of collecting, compiling and delivering information in mixed media and modalities: sound, speech, texts, images,graphics.
Initiated a new research thrust in Virtual Environments with the aim of shifting the software development paradigm to a more distributed, user-centered, and domain-oriented focus. Developed new and extended thrusts and directions for the Science and Technology center on Cognitive Science at U. Penn to provide sharable resources in human language technology over the NREN to the larger research community and the industry. Initiated new research efforts to explore ways to provide better, intelligent interfaces for access of computing and communication devices by the disabled. |
Initiate new and extend ongoing research in user-centered design,including models, interfaces, and programming tools for rapid prototyping.
Demonstrate results of research in coordination theory, collaboration technology, and group-oriented software tools. Initiate new and extend ongoing research in novel modalities of human-computer communications (e.g., face and gesture recognition and sensor-motor control), modeling and simulation, virtual reality, and problem-solving environments. Accelerate development of techniques to capture, store, access, refine, search distribute,preserve, and interactively use complex information over high capacity communication channel sin very large knowledge repositories. |
This activity is now incorporated into the activity described under Human-centered Systems. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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